Tales Of Vesperia Ex New Game
After finishing the game and enjoying the credits, you've been asked to make a Game Clear salve, which you tin use to start an EX New Game or play in the mail-game. To start the EX New Game y'all need to use that option in the title screen when you launch the game (it's the 3rd pick after "New Game" and "Load"). Nosotros'll start with the post-game, which is as well a preparation for the EX New Game, and so take care of the EX New Game itself.
In this page there might be minor references to story events, and since the "Labyrinth of Memories" has copies of nearly of the bosses of the game, there are some spoilers to lookout out for. The rest of the page is relatively "safe", merely be aware of this if you're browsing before finishing the game.
Post-Game
By loading your Game Clear save, you will notice yourself in Tarqaron, about the terminal save point. In that location are still the stairs North, leading (if you desire) to the final boss, which you tin tackle again over and over. Then at that place is the residuum of the World, which hasn't changed all that much. In fact, it's almost the same every bit it was when you saved the game at the final save point before beating the final boss, with the exception of some extra side events which are now available.
First of all, if you don't accept annihilation left to do here, go out Tarqaron by using the Elevators (if you lot haven't already, unlock those of the Due west side past using the Westward one in the terminal area).
- Aurnion: speak with Flynn, on the Due east side; if you completed all the Surreptitious Missions of the game in the electric current playthrough, a cutscene will trigger when you speak with him; otherwise he will still exist in that location, but nothing volition trigger other than a regular line conversation. Anyway, the reward for the Underground Missions completed all in the same playthrough is the True Knight Championship for Yuri.
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Preparations for your second playthroughs
The most of import matter to behave over to your next playthrough is adept equipment and skillset which will allow you to make it an easier task. The goodies you lot have by the terminate of the game will most likely be already perfect for the adjacent run.
Coming to the Skills and Artes I suggest learning earlier starting the new run are the same ones suggested for "Method Two" of the grade farming methods. Information technology'southward a method which will also let yous earn massive amounts of Exp.
And and then you finally as well want to have as much Gald as possible; since you need to get 10,000,000 Gald at in one case sooner or later, make information technology "sooner" by doing it on your commencement run, so you have all that money to spend on synthesis and annihilation else y'all may demand in your next playthrough.
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Grades
First, let's have a wait at the "grade shop" which will pop upwardly when yous're about to get-go a new playthrough, listing its bonuses and the corresponding amount of Grades you have to "pay" to set them upwardly. The "grades account" is based on how many Grade Points you have on the Game Articulate salvage you choose to get-go the EX New Game.
Grade Shop
Max 99 Items - 400 Grade Points (Allows you to possess up to 99 units of each item)
Items - 500 Grade Points (Carries the items from the previous playthrough, except the Valuable items; you lot actually keep the "Attachments" also)
Gald - 1,000 Form Points (Carries the Gald from the previous playthrough)
Titles - 500 Grade Points (Carries the Titles from the previous playthrough)
Collector's Book - 10 Grade Points (Carries the information collected in the Collector'south Volume from the previous playthrough)
Monster Volume - 10 Grade Points (Carries the information collected in the Monster Book from the previous playthrough)
Recipes - x Form Points (Carries the recipes learned from the previous playthrough)
Cooking Skill - 250 Grade Points (Carries the cooking skill level from the previous playthrough)
World Map - 300 Form Points (Carries the exploration of the World Map and the data on towns/dungeons from the previous playthrough)
Synthesis Skill - x Course Points (Carries the synthesis skill level from the previous playthrough)
Record - ten Grade Points (Carries the statistics shown in the "Record" menu from the previous playthrough)
Artes - 1,000 Grade Points (Carries all the learned Artes, for all the characters, from the previous playthrough)
Skills - 1,000 Grade Points (Carries all the learned Skills, for all the characters, from the previous playthrough)
Yuri Artes & Skills - 350 Grade Points (Carries all the learned Artes and Skills of Yuri's from the previous playthrough)
Estelle Artes & Skills - 350 Grade Points (Carries all the learned Artes and Skills of Estelle'due south from the previous playthrough)
Karol Artes & Skills - 350 Class Points (Carries all the learned Artes and Skills of Karol's from the previous playthrough)
Rita Artes & Skills - 350 Class Points (Carries all the learned Artes and Skills of Rita'southward from the previous playthrough)
Raven Artes & Skills - 350 Class Points (Carries all the learned Artes and Skills of Raven's from the previous playthrough)
Judith Artes & Skills - 350 Grade Points (Carries all the learned Artes and Skills of Judith's from the previous playthrough)
Repede Artes & Skills - 350 Grade Points (Carries all the learned Artes and Skills of Repede'south from the previous playthrough)
Increase Max HP - 500 Grade Points (Start the game with maximum HP increased by 20%)
Decrease Max HP - 10 Grade Points (First the game with maximum HP decreased by 20%; tin can't exist chosen along with "Increase Max HP")
Increase Max TP - 500 Grade Points (Start the game with maximum TP increased by xx%)
Subtract Max TP - x Grade Points (Start the game with maximum TP decreased past twenty%; can't be chosen along with "Increase Max TP")
2x Gald - 600 Class Points (Earn twice the amount of Gald in battles)
Increase Over Limit - 1,000 Grade Points (Doubles the speed at which the Over Limit gauge fills)
i/2 Experience - 10 Class Points (Halves the amount of regular Exp earned in battle; can't exist chosen along with other Exp-related bonuses)
Double Experience - 1,000 Grade Points (Doubles the corporeality of regular Exp earned in boxing; tin't be chosen along with other Exp-related bonuses)
10x Feel - 3,000 Grade Points (Sets the amount of regular Exp earned in battle to 10x every bit normal; tin can't be chosen along with other Exp-related bonuses)
2x Grade - iii,000 Grade Points (Earn twice the corporeality of Grades from battles)
Skill SP i - 3,000 Grade Points (All the Skills toll just 1 SP to be turned ON)
Increase Detail Drop Rate - 1,000 Grade Points (Doubles the chances of acquiring items from battles)
Battle Techniques - fifty Course Points (Set the corporeality of regular Exp earned in battle to 1 by default, but sets the corporeality of Bonus Exp to 5x every bit normal; tin't be chosen along with other Exp-related bonuses)
Unlock Battle Rank - 50 Grade Points (Unlocks the difficulty "Unknown"; enemies are five times stronger)
Unlock All Skits - 1,000 Course Points (Unlocks all Skits in Nam Cobanda's Skit Actor V)
Most players will need: Max 99 Items, Items, Gald, Titles, Collector's Book, Monster Book, Recipes, Cooking Skill, World Map, Synthesis Skill, Record, Artes, Skills, 2x Gald, Increase Over Limit, 2x Class, Skill SP ane, Increase Detail Driblet Rate, Battle Techniques, Unlock Boxing Rank, Unlock All Skits. This costs a total of 14,700 Grade Points.
Farming Grades
Before explaining the possible methods, remember that you can:
- Set higher difficulties to earn more Grade Points after a fight; on your first playthrough, being the hardest possible, set the game on Hard
- Equip the Blueish Dice accessories to become more Course Points after a fight. You can go i from a breast in Keiv Moc (Sorcerer's Ring Lv 4/5 required), some other from synthesis (use the Dice dropped past the dominate fought in the loonshit of Nordopolica'south Coliseum as base of operations item), and another one equally advantage for the "Kowz" quest. If you equip a dice/blueish dice on more than a character, the consequence will stack
Likewise, for your data, with the "2x Class" bonus you lot will not have to farm grades on your third (or later) playthroughs, because that bonus itself volition guarantee you a massive income of Grades which will make up for the Grades you had spent previously and even give yous some more.
Before farming the grades on purpose, I advise you to take a read at the Titles; in particular, at the "Fatal [Something]" Titles. Doing those Titles may earn you some decent corporeality of Grades in the process, so it'due south a good idea to work on them before grinding Grades.
Then, there are three master methods to subcontract grades in Tales of Vesperia; let'southward run across them, with their pros and cons.
Method One
Appoint whatever of the enemies effectually Halure, perchance in sunny conditions, and end the fights as before long as possible with regular attacks. Yous'll be setting 3 characters on Manual, and the fourth is the one yous control; Semi-Auto will speed things up. It's a good thought to turn ON Yuri's Skill "Link Slash", just to avoid some undesired longer fights, simply that'south a really modest detail. Yous will be getting about vii Grades per fight, on boilerplate, and the fights will last a ridiculous bunch of seconds; then you'll be on the World Map again, with more than weak enemies waiting for you to defeat them, and this is how it works. Yep, that'south all: fight, fight, fight and cumulate those grades, battle later on boxing.
Pros:
- You tin can end at any fourth dimension and don't demand to be particularly focused since it's extremely easy
- You volition get a lot of LP. A LOT. This will be very useful from a completionism bespeak of view (if y'all want to learn all the possible Skills with your characters), merely the nearly relevant part of this is that there'south a Title for Raven which requires you to learn 100 Skills with him. With this method you will kill two (or more than) birds with 1 stone, since you will work towards that Title and you will also work on your Grades. Also, beingness Deidon Concord nearby, it will exist easy for you to go at that place and synthesize new items (which means new Skills) for any of your characters (or at least but for Raven, if you only care about that); every now and then yous'll be taking "breaks" to go hunting for some raw materials for your synthesis
- You will ability up your main character's Vicious Arm while doing this, and by a lot, since you'll exist killing thousands of enemies. This isn't very important for your adjacent playthrough, since the impale-count for the Savage Arms is reset, but in instance you have something else left to do...well, you lot'll have a more powerful Yuri (or whoever yous're using) for that purpose
- Yous have to farm synthesis materials sooner or later. If you follow this method, you lot will be farming synthesis materials to synthesize the new items (earning more Grades in the process of course) that you will be wearing to brand expert apply of the LP earned while fighting against the weak monsters which you fight firstly to get Grades. In other words, it would be a waste material to earn thousands of Grades by farming loads of materials after, when you won't demand it anymore
Cons:
- This is probably slower than other methods which farm substantially only Grades. Provided that you don't need to become synthesis materials and you don't need to earn LP (I can hardly imagine that on your kickoff playthrough), this would get in a less preferred method
I personally prefer the method I've but described. When I finished grinding with it, I had already got a lot of Skills and synthesized near of the weapons of my characters, and the combination of these tasks (hunting materials, synthesizing, farming grades) made them feel less painful.
Method Two
This is actually a method mostly used to subcontract Exp, and not Grades, just it can serve the second purpose perfectly.
This method is based on the Lightning Canis familiaris Arte (Repede's), because this Arte, if spammed manually and continuously, doesn't let an enemy become upwards from a knockdown. An enemy hit by it without whatever breaks will guarantee you that he won't be able to get upwardly. It's the "supporting construction" of the method to farm Exp, and the main functional part for farming Grades. The Gold Cat Arte (Rita'south), on the contrary, is the "functional" part of the method to subcontract Exp, and isn't necessary to farm Grades (still, it's a nice actress to get a lot of Exp too, correct?). With all the Gald you lot'll take by the time you finish the game, Gold True cat will land 101 Hits on the enemies. The chief problem with this Arte could be that the "coins" of the attack will country a scrap randomly, but in case of an enemy stunned on the ground, they will autumn exactly all on that poor enemy. Much better if the enemy is also big-sized.
To farm Grades you can choose merely about any enemy with a decent HP value (whatever of those in Tarqaron should do information technology), just to as well farm Exp you will choose a Giganto Monster. Brutal will probably be the easiest to spawn (but enter Deidon Concur from North and go out information technology; afterward a couple of times he's usually already in that location again; if necessary, salve and reload). The reason for this is that the Bonus Exp, other than existence based on various factors (1 of them is the Hits, and information technology is the one we will exploit), is also based on the regular Experience that a specific enemy would give you. Roughshod works perfectly for this purpose.
- To learn and use Lightning Dog Arte you must use the Sonic Dog Arte with Hell Fire and Gale Skills turned ON. Y'all learn Hell Fire from the Takemikazuchi: Flare +1[Beta] weapon, while Gale comes from the Takemikazuchi: Boom +1[Beta]. You can buy the Takemikazuchi in Nordopolica.
- To learn and employ Gold Cat Arte you lot must use the Tractor Axle Arte with Hell Burn down and Athenor turned ON. Yous learn Hell Fire from Glowing Ribbon +i[Beta], while Athenor comes from the Grim Cardian +1[Beta]. You lot can purchase the latter in Nordopolica, while the former can exist either synthesized or plant in a chest of the Sands of Kogorh.
The weapons y'all want to Synthesize are: Kogarashi +one and Sash +1. These weapons volition make you deal e'er 1 HP of damage, thanks to the Skill "Minimum Impairment", and once you switch them with something else you lot volition (since you no longer have the Minimum Damage Skill, which was attached to them) starting time dealing normal damage over again.
Other Skills that will help are of class Spirit 1/ii/iii and, for Rita, Speed Stop, Spell Terminate, Lucky End, Light Magic, Reducer; none of these are necessary, but they all assistance. The Shizel'south Necklace accompaniment should exist given to Rita if yous have it; otherwise, employ a Risky Ring instead. Repede will wear a Risky Ring too. Take anyone with the Skill "Item Thrower" in the political party.
If necessary, the combination of Strength Field (Estellise'south Arte) and Eternal Back up (fastened to the Star Rod weapon) can help you in the procedure; spam this spell on all the party members as shortly every bit the fight starts, and within a couple of minutes you should have everyone protected.
One time you have everything, the process volition exist easy: knock the Giganto Monster down, with whatsoever Arte you want (Gold Cat and Lightning Canis familiaris volition practise it, while wearing your most powerful weapons with Repede/Rita).
Once it'southward knocked down, equip the Kogarashi +1 and Sash +one and, while decision-making Repede, tap your Arte button ("A", by default) to spam Lightning Dog. The AI will have intendance of spamming Gilded True cat; you may gear up a shortcut on your controller (RS_Up, for instance) to that Arte, but the AI can piece of work too. Make sure that your "Strategy" is set so nobody executes Fatal Strikes, nobody goes to Over Limit (non even Rita, considering the animation can intermission the chain and let the enemy get up, unfortunately; this volition be a serious trouble for the third method, as explained below), and set up Rita to Total TP usage. Leave a tertiary character on "Motorcar" too, turning off all his Artes and setting his command to "Artes but" (so he/she basically won't practice anything except from using items) and ensure that he/she can utilize items to recover TP; it's the character with Detail Thrower. And this is all: tap A and the process will run by itself for the rest. It will concluding for quite a while, since all your hits will deal only ane HP of harm.
When you want to end the fight, a safe way is to re-equip your best weapons for Repede and Rita, and proceed the procedure running for the small corporeality of time required to kill the opponent and get a massive bonus for this kill.
Here is a demonstration of how this will look like. Annotation that the Exp shown here has been timed 5x considering of the Battle Techniques perk, so in a normal playthrough that would have only been like iii,000,000 Exp. Still...
Pros:
- Information technology's the best method if you are going to do some other things before ending the electric current playthrough, since information technology will let you level up easily in the process
- It's a very like shooting fish in a barrel method to automatize, since you merely have to tap A while doing anything else. If you take a turbo controller, that's a bonus; otherwise it's cracking at all if yous as well have something else to do with a busy hand (scout a movie, for case)
Cons:
- If you don't need that extra Exp, considering you're farming later doing everything else for your current playthrough, this method may not be the best since the next one should earn you lot more Grades
Method 3
This is the popular "Rita Class Farming Method". The credits for this i go to this thread's author.
To keep with this method you will need some skills for Rita. We volition be using her Arte called "Tidal Moving ridge"; it's unlocked simply past reaching Level 52 with her. You will need to synthesize the weapon "Sash +1", which has "Minimum Damage" attached to it. And so there will be some Skills to back up the process:
- O.50. Boost (attached to weapon "Nova"; buy it in Mantaic)
- OVL Bonus two (attached to weapon "Sword Whip"; you tin find it in Erealumen Crystallands)
- Spell Cease (attached to weapon "Psychedelica +1"; you can find a Psychedelica in Zopheir, or synthesize it from scratch)
- Stun Magic (attached to weapon "Endless Heart +ane")
You as well want the skills which can increment your TP (Spirits ane/2/3/4, Combat Force) and the accessory "Wonder Symbol" (its consequence stacks with "Spell Terminate").
Your other characters should be attack a defensive strategy (for instance, plough off all their Artes and set their action to "Artes Merely"); turn off Fatal Strikes and Over Limit too, simply enable them to use TP-recovering items and turn ON their "Detail Thrower" Skill. Equip whatever Blueish Dice of course.
To make it work, you lot volition enter a fight with as many enemies every bit possible; the area effectually Capua Nor is skillful, since they are strong plenty equally to survive for a while; a couple of enemy parties should do it. Notation that the number of enemies doesn't influence the rate at which you get Grades, merely it helps y'all building up your Over Limit faster, and the Over Limit judge will exist constantly used.
Once you are in the fight, all you have to exercise is to constantly enter Over Limit manner with Rita, and spam Tidal Wave, with the Sash +1 equipped so you only bargain i HP of damage to the enemies. If you lot can, go Over Limit 3 all the time, then Rita doesn't consume TP while casting; this helps a lot. If there are enough enemies, y'all should manage to refill your Over Limit judge by three gauges every time, and and then the procedure can go on going on as long as the enemies can take it. The Grade income is completely based on the "FS Concatenation" bonus (shown in the upper-correct corner); it caps at 999 FS Chains, so don't bother going any further with the procedure when that happens.
There are two sub-variants of this method; i is with the Wonder Symbol, the other is with the Risky Ring. If everything goes fine and there are enough enemies to refill the Over Limit gauge, yous want to utilize the Wonder Symbol, which volition speed things upward a little. Otherwise you'll be using the Risky Band to swallow only i TP for your spells, which means that with the assistance of the TP-recovering items thrown at y'all by other characters, you won't have problems apropos TP.
The real consequence with this method is that, besides requiring you to constantly keep an centre at the Over Limit gauge, tap "A" furiously and time your D-Pad, it'due south also non every bit smooth every bit it looks like. Maybe it's just me (I wouldn't say so, reading the comments on the forums), but this method tin can often spiral yous up, randomly, by deciding that your chain is terminated. The trouble can happen (tin can = will) when you trigger the Over Limit mode. Later you lot practice so, merely afterwards casting the last Tidal Wave of your electric current Over Limit mode (which is ending, and so yous demand to renew it), you volition immediately tap A once again to cast another Tidal Wave right after activating the new Over Limit. Well, most of the time you volition simply keep your streak regularly, with the enemies continuously hit, building up the FS Chain value betwixt one Over Limit and the following. However, sometimes the game decides to break the concatenation when you become to Over Limit, and this means that all your try to build it up volition be wasted. It's ordinarily a skilful idea to end the battle when this happens (provided yous notice that), get your Grades from the chain y'all built upwardly, and offset some other battle to endeavour again. The real crusade of this trouble is that sometimes you tap A "as well quickly", and Rita starts casting the next spell before the former has actually been casted (y'all normally hear "Bla bla bla...Tidal Wave! Bla bla bla...Tidal Wave!"; in this case you lot hear "Bla bla Tidabla bla Tidabla bla Tidal Moving ridge!"), and only some (in the example, the last one) of the spells will really country. If this happens too many times in a row, with the small actress break of the Over Limit, the chain might break.
Pros:
- Tin can exist washed confronting any group of enemies, easy to perform
- Some people witness a very high Grades income when successful (they say they get two,000+ Grade Points every 15 minutes)
Cons:
- Risk of unexpected chain-breaks
- Requires you to stay very focused to time your Over Limit continuously
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Labyrinth of Memories
- Go to Phaeroh's Crag: if you visited this location when Zaude appeared, you must have opened the "phantom rift" here, which takes yous to "old" Yormgen. Go there (to "old Yormgen"), over again via the phantom rift, and speak with the elder in his usual cabin; you will get Legend of the Dark Blue Warrior
- Enter Dahngrest; a brusk cutscene automatically triggers
- Go to the Westward part of the Globe Map, in the Truffdae Mountains area; hither y'all will notice the phantom rift to the Labyrinth of Memories
The Labyrinth of Memories is a dungeon where the well-nigh powerful enemies of the game prevarication. It'south a bit of a maze, and you tin only proceed forward. Rather than a whole surface area, it's a big puzzle made of fragments of areas previously visited. At that place will be many forks; for these reasons, you will demand more than than one run through it in order to enter every area at least once. All the areas cease in the same identify though, and it's the place where the "final" fight will accept identify. Earlier that can happen, you need to collect some key items before reaching that office of the Labyrinth of Memories; if you don't take enough objects, you volition just exit the Labyrinth; then you lot'll enter again to collect more items, until you finally reach the terminal surface area of the Labyrinth of Memories with enough cardinal items to trigger the fight.
The key items I'm talking virtually are called Fake Gald, and some cutscenes will innovate them after your first steps inside. They can be obtained, randomly, every bit a drib of whatever of the mini-bosses constitute in some areas, and also inside the chests of the diverse areas (over again, randomly). You will need a total of 15 of them, and since they are quite rare, it may take diverse runs through the Labyrinth of Memories to gather them all -- you lot need to go through information technology at least 4 times anyway in order to fight confronting each boss (for each of the forks there will be different bosses found on the manner to the final area) and collect his data. To open chests and proceed you lot will always have to clear the surface area of the enemies first.
And merely about this matter, make certain you accept Magic Lenses always stocked up while you lot're within, so you don't have to make extra runs for collectionist purposes.
Map of the Labyrinth of Memories (lower zoom hither).
I know, it'south a mess, but when you're in that location with the areas in front of you, it should look as clear as possible. I'll relieve you some time by writing "the" four paths which yous want to accept to encompass every possible expanse and get all possible enemy data. At that place are other possible tracks too of course, this is but 1 of the possible combinations:
i. Entrance > Manor of the Wicked (outside) > Weasand of Cados (entrance) > Heliord > Weasand of Cados (leave) > Yeager > Baction (bridge) > Goliath > Zopheir > Ragou'south Ship > Tarqaron (west side) - Breaker > Gusios > Estellise > Hermit Drill > Poseidon > Chimera > Pterobronc > Alexei > end
2. Entrance > Estate of the Wicked (exterior) > Weasand of Cados (entrance) > Rhygbaro > Sands of Kogorh > Atherum > Yeager > Mt. Temza (entrance) > Egothor Forest > Dahngrest > Quoi Woods > Gusios > Estellise > Gigalarva > Nan & Tison > Alexei > stop
3. Entrance > Shaikos Ruins > Tarqaron > Gattuso > Mt. Temza (summit) > Schwann > Belius > Heracles > Yormgen > Breaker > Khroma > Flynn > Fenrir > Griffin > Brucis > Medusa > Duke > end
4. Entrance > Shaikos Ruins > Tarqaron (caverns) > Rhygbaro > Sands of Kogorh > Atherum > Yeager > Mt. Temza (entrance) > Barbos > Erealumen Crystallands > Adecor & Boccos > Quoi Woods > Billow > Khroma > Flynn > Pteropus > Zagi > Duke > end
The only two areas left out volition be Zaphias Sewers and Caer Brocam (both on the first parts of the "East half" of the Labyrinth of Memories), becasue you lot demand a fifth run through the Labyrinth to pass through them too. Anyway, the "new" enemies found in those two areas are: Wilted Filifolia, Timberey, Blade Nib (Zaphias Sewers); Wilted Filifolia, Timberey, Wrath Nail (Caer Brocam). They are the most common among the new enemies, so you will find them and collect their data while going through the Labyrinth in other areas. In other words, y'all don't have to become there anyway.
Below volition follow the checklists of the regular enemies and the bosses found in the Labyrinth of Memories. Bosses respawn when you make a second run, so nothing is missable here (make sure that y'all've defeated the original Giganto Monsters before inbound though, so you can become the data from the "retentivity" versions of them). Instead of checking every boss, focus on making sure you become the data of the regular enemies; the bosses are all so obvious that you're not going to miss whatever of them. Merely recall to scan Cub Retentivity enemies along with Gattuso Retention, and allow Pteropus Retentiveness split into the Set on Bat Memory/Magic Bat Retentivity/Leader Bat Retention, because they need to be scanned too.
Monster checklist - Regular enemies: Erungar Memory, Bandido Memory, Jugem Retentiveness, Soldier, Johann Memory, Roughshod Helm, Witch Memory, Wrath Blast, Blade Bill, Timberey, Wilted Filifolia, Dragon Grandpa.
Monster checklist - Bosses: Rhybgaro Retention, Adecor Memory, Boccos Retentivity, Gattuso Memory, Cub Retentivity, Barbos Memory, Zagi Retention, Tison Retentiveness, Nan Memory, Estellise Retentiveness, Schwann Memory, Flynn Memory, Yeager Memory, Alexei Memory, Knuckles Retention, Traitor to Heaven, Fenrir Retention, Belius Memory, Brucis Memory, Pteropus Memory, Leader Bat Memory, Attack Bat Retention, Magic Bat Memory, Pterobronc Retentiveness, Billow Retention, Gusios Memory, Gigalarva Retentiveness, Hermit Drill Memory, Chimera Memory, Medusa Memory, Goliath Memory, Poseidon Memory, Khroma Memory, Griffin Retention.
Annotation that at that place are two "Breaker Memory" enemies in ii different areas; they are the same enemy.
In addition to these, there are likewise many regular enemies typical of the areas you visit (such as "Strange Bat" enemies in Caer Brocam).
The "Traitor to Heaven" is a weak opponent; far weaker than "Radiant Winged One", and probably even weaker than the second course of the final dominate. He is at level 70 and has 512,000 HP, just his other parameters are weaker than those of the last boss'south 2d form.
When you defeat him you will also get Letter of Challenge (Fable), which finally unlocks the 200-Man-Melee mode in the Coliseum of Nordopolica. In improver to this, y'all will unlock:
Ahhh, Memories
You have cleared the Labyrinth of Memories. Did you relish the surprise?
i guide
- World Map near Halure: sleep at the Rex of Chance camp after visiting every location on the World Map (including Heracles, Baction, Yormgen, the four different Aer Krenes and even the Labyrinth of Memories) with Estellise; you will get the Curious Princess Title for her.
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Coliseum of Nordopolica
The Coliseum of Nordopolica features some fighting tournaments. They are first available afterwards the events in Mt. Temza, when the thirty/50/80-Man-Melee challenges are possible. A general rule is that yous need to beat the previous competition to admission the next i (for instance, beat the l-Homo-Melee to admission the eighty-Man Melee). Even so, to be able to fight all the new monsters and go the "real" rewards in these modes you lot accept to become some "Letter of Challenge" items available only afterwards. For this reason it's a good idea to filibuster everything to the stop of the game.
And then at that place will be ii more modes available: 100-Human being-Melee and 200-Homo-Melee. They both require something more than just immigration the previous modes to exist unlocked.
The 100-Man-Melee requires three "Letter of Challenge" items (and you must have beaten the 80-Man-Melee challenge as well of class).
Then there is the 200-Man-Melee mode, which requires yous to go a fourth and last "Letter of Claiming" to exist available: the one acquired in the Labyrinth of Memories (the "Legend" one), which happens to be missable.
Here are the other iii letters:
- Alphabetic character of Challenge (Flynn): later Aurnion has been built (the optional quest to fully rebuild it is non necessary; the Aurnion built up by the story events is enough), visit Aurnion itself and a cutscene will automatically trigger, giving you this 1
- Alphabetic character of Challenge (H. Blades): after Aurnion has been congenital (the optional quest to fully rebuild it is non necessary; the Aurnion congenital up by the story events is enough), visit Keiv Moc and a cutscene will automatically trigger, giving you this i
- Letter of Claiming (50. Claws): it's obtained at the end of the "Divine Cannon" sidequest. Information technology'south a four-part quest which starts in Office II of the walkthrough
With all these items bachelor, y'all tin can properly tackle the 100-Man-Melee fights, so the 200-Man-Melee fights too when in the mail-game y'all volition get the "Legend" alphabetic character.
The fights in the Coliseum are similar betwixt the modes. That is to say, that the first 30 rounds of the 200-Human-Melee manner are the same equally the enemies of the 30-Man-Melee challenge; the first 50 are the same equally the 50-Man-Melee challenge, and the first 100 are those of the 100-Human being-Melee challenge.
There is a fourth dimension limit for the modes, which is the aforementioned between dissimilar difficulty settings: it's 20 minutes for the 100-Homo-Melee challenges, 35 minutes for the 200-Man-Melee challenges; earlier modes also have time limits, but you will get through them with your best graphic symbol, so they won't be a trouble.
On the contrary, to go all the goodies bachelor, you lot will have to complete the 100-Man-Melee and the 200-Homo-Melee challenges with each grapheme.
The enemies faced are the same for every character, with the exception of the 100th enemy, who is different when playing equally Yuri and when playing as Karol. You don't get any drop from the enemies defeated.
100-Human-Melee Rewards
Yuri - Shining Hawkeye (Arte) + Star Mail + Colossus + Hyper Armor
Repede - Aer Fragment + Maximum Canis familiaris Symbol (this accessory is a combination of the effects of Miracle Bangle and Concluding Symbol)
Estellise - Magical Maiden (Championship) + Comet Lite + Sanctuary + Star Light + Regal Guard
Karol - Rending Drill Hammer + Dauntless Helm
Rita - Sacred Concatenation + Elemental Goggles
Raven - Celestial Star + Glorious Helm
Judith - Moonlight Talon (Arte) + Caduceus + Dragon Glaze
These are unique rewards; completing the 100-Homo-Melee claiming a second fourth dimension will not earn y'all them again, merely just some mutual and shabby healing items.
200-Man-Melee Rewards
The beginning time you beat it you will get: Arredoval + Barbatos' Ring + Dhaos' Cape + Shizel Necklace, and a Title for the character who beat out it.
These are unique rewards again, but you want to complete this challenge with each of your characters in society to get their own Titles. In item, the Titles are: Dark King of beasts (Yuri), Silverish Fangs (Repede), Boxing Nightingale (Estellise), Crouching Tiger (Karol), Magical Bee (Rita), Vagabond Wolf (Raven), Dragon of Bluish Lightning (Judith).
General suggestions
The Coliseum is a straightforward sidequest, and although it will take some fourth dimension to clear, there are not many tricks to share.
- The chief suggestion is to power-up your characters with skilful weapons and accessories (Miracle Bangle, Final Symbol, Rebirth Doll), besides having good Skills turned on and of course a high level; and these are all obvious things.
- Change equipment if the situation requires it (especially the accessories).
- Do NOT equip the Barbatos' Band, after y'all get it (for these challenges, I mean): if you practise, you can't use Items for your whole run even if you un-equip it.
- Scout out for the "grasshopper"-looking enemies: they tin can petrify you, and you want to wear a Rock Ward when facing whatever of them. If possible, you lot should actually wear the Krona'southward Symbol if you lot know that an enemy can cause some status ailment, but protecting yourself confronting "Stone" status is a must (every bit it evidently ends your run).
- Whenever there are rounds with mages involved, you want to have them out as soon equally possible. Information technology can happen that they time their spells and then they land continuously on you, and this means getting stunned continuously without the chance of doing annihilation to go out of the situation. Over Limit is probably the merely possible way out, provided that yous tin utilise it.
- Save the Over Limit for bosses, except if yous desire to use a single gauge of Over Limit to speed things up against some enemies bothering you.
- Continue an eye on the elements of the foes (for instance, if yous're using Yuri's Roughshod Arm, make sure you lot switch it to something else like the Bahamut's Tear if you're against fire-elemental enemies).
So there are some more specific suggestions for each character'due south run, but of course y'all are free to play with different skills and setups.
Yuri - I won't waste any time on him, since he'due south the strongest of all the characters (and by far), and so he'll get through without any effort.
Repede - He'south also very potent and fast; Lightning Dog, Punishing Fang and Gale Domestic dog are all very good Artes to spam.
Estellise - For obvious reasons, she's probably the hardest character in a solo claiming. Good news is that at least she shouldn't have problems with HP and TP if you spam Forcefulness Field during the first minute (or then) of your run, with "Eternal Back up" Skill turned ON; somewhen, it will trigger (it has 10% of chances to work), giving you permanent invincibility. This isn't very important for the 100-Man-Melee, but it'due south a very nice trick for the 200-Man-Melee. This lets y'all equip and use the Risky Ring, solving whatsoever trouble of defense. Then, for the offense, Holy Rain while in Over Limit (level 1) is your friend, and you should probably spam information technology in Over Limit all the fourth dimension, except if you're facing enemies resistant to the Light element (switch to anything else, like her "melee" Artes). Of course the Over Limit gauge won't concluding forever; when it'due south empty, apply "melee" Artes once more.
Karol - He's potent and has healing skills which can save his barrel both for HP and status ailments, just he'due south very dull and consumes a load of TP since his regular attacks are besides weak. Phenomenon Bangles are a must all the fourth dimension (except when wearing stone-protecting accessories for the "grasshopper" enemies). Good Artes to utilise are Reaper Knock, Rending Drop and Ultimate Divine Destruction (particularly for bosses).
Rita - She'due south the best grapheme for the Coliseum because of the Tidal Wave Arte, which can be spammed in Over Limit 1 and brand total carnage of almost of the opponents. The exception are bosses and enemies resistant to h2o: Meteor Storm takes care of them. The process is made improve if you also add some Skills which will exist typical to the "grade farming method" explained before in this page. Among the most important, there is O.L. Boost, OVL Bonus 2 and OVL Bonus 1. Tractor Beam isn't a bad pick to "trap" the bosses.
Raven - Godly if used correctly, worse than Estellise otherwise. The Artes y'all want to spam are: Azure Heavens, Falling Stars (for ranged attacks confronting mages), Rainsong. You tin can go an unexpected and HUGE bit of assistance from the Snake Arte too: if yous stay in the same identify near of the time (his attacks are ranged, afterward all) and spam Serpent every now and so when in that location aren't too many enemies effectually the place, you can keep the foes abroad from you. Keep a shortcut-Arte for Tempest besides, which yous can use for oversupply control, especially while in Over Limit: Over Limit speeds it upward, and Tempest fills the Over Limit judge thank you to the massive hits on the crowd (a fleck similar Tital Wave for Rita, but since it has a lower range, it's ameliorate to rely on other attacks when at that place isn't a big group of enemies well-nigh you). For bosses, spam Rainsong while in Over Limit. The toll in TP is the merely problem hither: brand sure you're using your Miracle Bangle.
Judith - Go on her airborne as much as possible. She's not as expert as she'due south hot, simply you lot tin make a expert work with her if yous spam Moonbeam, Luna Vanquish, possibly followed past Luna Talon. Her Artes while on the basis are much worse than while airborne (Moonbeam launches y'all in the air, besides being a very quick and good attack against the mages), please remember this. The effectiveness of her moves is increased if y'all use all those "jump" Skills to move around in the air and go along yourself airborne for longer times. Sundering Moon in Over Limit 1 is good for bosses.
Enemies
Beneath I'll listing the enemies in the social club in which they announced. The social club isn't completely divers, because they spawn in groups, but this is more than or less how y'all will look them. The enemies with " *** " before their name are the "new" enemies.
4) Bandido ten 4
*** seven) Knight Halberd 10 3
11) Witch x iv
15) Hawk ten 4
19) Filihelia x 4
25) Black Bat x vi
28) Wirbel x 3
*** 29) Adecor (Coliseum)
*** 30) Boccos (Coliseum)
35) Predafish x v
40) Jet Airship x 5
42) Foursquare Shoulder x 2
45) Soya x 3
*** 46) Nan (Coliseum)
*** 47) Jun
50) Cockatrice x three - Sentry out for Stone status!
53) Fire Spirit x 3
56) Snow Spirit x iii
lx) Burn Bat 10 4
64) Ice Bat x 4
66) (***) Jun x ii
69) Skunky 10 3
*** 70) Tison (Coliseum)
71) Aquicia
74) Superstar D
76) Uniceros x ii
79) Druid ten 3
*** eighty) Augusto
84) Mandrawigle 10 4
86) Fer x 2
89) Plomb x three
*** 90) Droite (Coliseum)
*** 91) Gauche (Coliseum)
95) Wild Boar 10 4
97) Knight Fencer F x 2
99) Knight Bishop 10 two
*** 100) Oct
*** 100) (If you're playing as Yuri) Flynn (Coliseum)
*** 100) (If you're playing equally Karol) Nan (Coliseum 2)
103) Thunder Bat x 3
105) Skinny 10 ii
108) Bigger Balloon x 3
110) Ice Golem 10 2
114) Blade Murder x 4
118) Firebird ten 4
122) Penguinist 10 4
124) Roctoise 10 2
126) Savage Helm x 2
130) Leafage Bat x iv
134) Yellowish Roper ten 4
135) Paincorn
137) Deathseeker x 2
140) Skunky 10 iii
144) Crystal Spirit
*** 146) Seigle x 2
149) Druid x 3
*** 150) Time Traveller
154) Drillbeak 10 4
157) (***) Jun x 3
160) Tweeny ten three
164) Gigafish x iv
166) Grimza x 2
*** 169) July x 3
*** 170) Sorrowful Queen of Darkness
173) Watergunner x 3
176) Tiredillo x 3
179) Greater Skunky x iii
183) Cuivre x 4
187) Silvery x 4
189) Savage Helm x 2
*** 190) Killer of Heroes
192) Nuggethopper x 2
195) Piment ten 3
197) Giant Mantis 10 2 - Picket out for Stone condition!
199) EX Unicorn 10 2
*** 200) Traitor to Heaven
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Speedster & Low Lever Challenger
These two achievements have more in common than you may think at first. One requires you to complete the game within 15 hours; the other one requires you to complete Role I of the game with characters under level 15.
The main common aspect between the two is that you don't want to fight whatever random enemies, unless they are on your primary path. This will be an like shooting fish in a barrel chore with the item limit set to 99 in your 2d playthrough, and of course with the apply of Holy Bottles.
Then of course the thing they have in common is that you lot volition be doing them on your secondary playthroughs, and you volition carry all the possible goodies in both situations.
What is strangely unpopular is the decision about the Experience bonuses yous can purchase in the Course Shop when you start your EX New Game. A lot of people volition make 2 carve up runs, choosing the ane/ii Exp bonus (malus, really) to make the Low Lever Challenge, and the 10x Exp bonus to brand the Speedster playthrough. Simply there'due south some other perk which volition suit perfectly both the situations: Battle Techniques. This final bonus will earn you only 1 Exp from any fight, past default, only volition give you five times as much the "bonus experience". The bonus feel is hard to obtain "randomly"; most of it is earned when you make combos in a fight, but this is the only thing you have to spotter out for.
My suggestion is to do them together, so you save some time; doing them together will not make whatsoever of them whatsoever harder. Here's how you volition go on:
- Avoid every possible enemy; until the final boss of Part I of the game, y'all volition find almost no enemies which can't be avoided. For the sake of the Low Lever Claiming aspect, when you fight a boss, turn your characters to Transmission, and control Yuri to employ Destruction Field over and over confronting the bosses. This will be enough to go along your Hits count down, and the Bonus Exp too, as a consequence, and let you lot to achieve the stop of Part I well under level 15. This is realy all y'all have to pay attention to: avoid combos raising the Hits counter. You can really beget quite a number of these, and however terminate up at a very low level, because that is yet your only source of Feel (so you tin can get a fleck of Bonus Exp and still be safe). I got a lot of the bonuses for ending the battles apace, using Artes and taking no hits, and notwithstanding I never came shut to level 15.
- Then in that location'southward the rest of the playthrough; you can set your other characters to Auto again. Until very late in the game, y'all will not need to level up at all, cheers to your cracking equipment, but you volition take a chance of getting a ton of experience in no time by farming the Medusa Butterfly. You will need two Artes: Repede'south Lightning Domestic dog, and Rita's Gold Cat; so you lot demand a couple of Risky Rings and a stock of items to recover the TP, which will be used past a grapheme (any) with the "Item Thrower" Skill; lastly, you likewise need a couple of like shooting fish in a barrel-to-synthesize items. The process (explained at the top of this folio; look for "Method 2" of the Form Farming) will guarantee you an enormous corporeality of Exp in very little time; 20 minutes of this farming will be more than than enough to pump you up to level lx-70 (if not higher), allowing y'all to wing through the balance of the game, until its end, without any more grinding. The Medusa Butterfly is actually the 2nd Giganto Monster y'all fight, but it gives much more base Exp (xiv,000) than the Hermit Drill (ten,000 only), and you should know that the Bonus Exp is proportional to the original Exp of that monster (regardless if you accept Battle Techniques or non).
And of course, these are the achievements which will popular up when you complete your challenges:
Low Level Challenger
You lot defeated Barbos at Lv. xv or under! Astonishing! You sure know how to take this guy downward.
2 guides
Speedster
Whoa! Easy! Could you be any faster?! Relax. Take your fourth dimension. There'southward much more to discover...
1 guide
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Miscellaneous tasks
Later clearing the Coliseum with all your characters, it's time to mop upwards. Most of the residuum of your time spent from at present on will exist dedicated to the drove of synthesis items and synthesis. While doing that, yous will also face most of the rest of the enemies for your collection, which should be ready to be completed very soon. As you do it, unless the achievements glitch because you selected more than a unit of the item you wanted to synthesize, y'all will unlock:
Eureka!
You used Synthesis to create new equipment and items. Keep it upward!
1 guide
When y'all take "most of" the Titles from the other sidequests, you should be able to get the concluding attachments by speaking with the man on the left of the door leading to the Don's Chamber, in the Guild's HQ of Dahngrest. He'southward the "Bunny Guild" man. The corporeality of titles is 85+% (in numbers, 115 or more). The attachments received volition be: Girly Bunny Ears (Estellise), Minor Pipe (Karol), Cute Bunny Ears (Judith), Prince (Yuri), Carmine Bunny Ears (Rita), Doggy Jerky (Repede), Black Bunny Ears (Yuri).
Equip the Girly Bunny Ears, Cute Bunny Ears, Red Runny Ears and Black Bunny Ears on your characters, and keep them on for 5 hours. At the end of the period, you will get this accomplishment:
Bunny Guild Member
Somehow, somewhere, you became an official member of the Bunny Gild. Who needs Brave Vesperia?
1 guide
These should be among the last items you get.
When y'all finally take all the items, go to Halure to become the Itemania Championship for Estellise (the cutscene, anticipated in the previous folio, triggers when you go towards the pocket-sized fountain on the path left of the path leading upwardly to the main tree).
Aforementioned for your completed Monster Book: go to Capua Nor to trigger a 2d cutscene with Nan, and yous will become Manly Human being Title for Karol. These will come accompanied by the ii respective achievements:
Particular Nerd
Careful! Some items are but available through synthesis.
Monster Nerd
Don't forget to employ a Magic Lens or ii. Or more.
Afterward doing every other possible quest of the game, you will probably have to grind another accomplishment: the ane for travelling over 100,000 km. This can exist done more apace if y'all fly on the Earth Map, with the Left Stick of the controller held in any direction, then that you wing constantly at the fastest possible speed. Information technology volition all the same accept, probably, some hours before this achievement pops up:
Some people witness that they had to grind it fifty-fifty for something effectually ten hours; just "have faith" in the accomplishment, and information technology volition somewhen pop up. There is no bear witness of the progress for this achievement being carried over to secondary playthroughs, so it's very possible that those 100,000 km must be done in the same playthrough.
Then at that place is the achievement for playing for over 100 hours in the current playthrough, which volition probably come up naturally; otherwise, exit the game on until it pops up. Here information technology is:
Past now you lot've also obviously fought more than ane,000 battles to get this achievement here (you probably did by the end of the first office of the game):
There'southward i accomplishment for making a concatenation of 100 Hits; this is not a hard value to become to, and the Grade Farming methods have probably already earned yous this accomplishment:
Grade Farming will also be synonym of level grinding, and information technology can take you to level 200 more hands than anything else. This is not an achievement to grind on your showtime playthrough, but rather on your secondary playthroughs, cheers once more to the "Method Ii" of the Grade Farming methods, possibly done against the enemies in the Labyrinth of Memories (they accept a default Exp value of thirty,000 Exp). You lot only have to bring one graphic symbol to that level, and it will accept 26,801,705 Exp. Please keep in mind that the "Exp bonus accessories" (Dark Seal, Demon's Seal) do not influence the Exp earned from the "Bonus Exp", just only the default Experience; since the grade farming/level grinding method explained is based on the Bonus Exp, they won't exist useful. Anyway, here'southward the achievement:
No More Grinding
Just fight and fight until you don't really need to fight anymore.
2 guides
When you accept finally done all the sidequests, synthesis and monster exploration y'all need, y'all should exist set to acquire the rest of your Titles with some extra grinding hither and there. Refer to the Titles folio for more information about what you need. When it is consummate, you lot will unlock:
For most of the players, the last achievement volition follow right subsequently, denoting the completion of the game:
Congratulations on your 1,000 G and thanks for reading!
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